
24 HOURS Challenge For Students
A submission for an animation competition held in
October 2025, alongside 700+ submissions from all
over the world. As a part of a group, I worked on
character design, modeling, rigging, and texturing.
After only 24 hours in order to make the project
according to the theme phrase: "Flip your perspective,"
We achieved 49th place.

DEMO REEL 2
A collection of projects from 2025 that range from
Walk-cycle tests, weight transfers, run cycles, and a
final project of designing, modeling, and rigging a
character to use in unity as a game character. The
character was also animated partly using motion
capture. All projects were produced mainly in Maya.
DEMO REEL 1
A collection of projects from 2025 that range from
lighting practices, compositing, real-life animation
mixing, and a final project of a lip-sync of a
self-recorded audio . All projects were produced
mainly in Maya.
24 HOURS Challenge For Students
A submission for an animation competition held in
October 2025, alongside 700+ submissions from all
over the world. As a part of a group, I worked on
character design, modeling, rigging, and texturing.
After only 24 hours in order to make the project
according to the theme phrase: "Flip your perspective,"
We achieved 49th place.

DEMO REEL 2
A collection of projects from 2025 that range from
Walk-cycle tests, weight transfers, run cycles, and a
final project of designing, modeling, and rigging a
character to use in unity as a game character. The
character was also animated partly using motion
capture. All projects were produced mainly in Maya.
DEMO REEL 1
A collection of projects from 2025 that range from
lighting practices, compositing, real-life animation
mixing, and a final project of a lip-sync of a
self-recorded audio . All projects were produced
mainly in Maya.
24 HOURS Challenge For Students
A submission for an animation competition held in
October 2025, alongside 700+ submissions from all
over the world. As a part of a group, I worked on
character design, modeling, rigging, and texturing.
After only 24 hours in order to make the project
according to the theme phrase: "Flip your perspective,"
We achieved 49th place.

DEMO REEL 2
A collection of projects from 2025 that range from
Walk-cycle tests, weight transfers, run cycles, and a
final project of designing, modeling, and rigging a
character to use in unity as a game character. The
character was also animated partly using motion
capture. All projects were produced mainly in Maya.
DEMO REEL 1
A collection of projects from 2025 that range from
lighting practices, compositing, real-life animation
mixing, and a final project of a lip-sync of a
self-recorded audio . All projects were produced
mainly in Maya.
24 HOURS Challenge For Students
A submission for an animation competition held in
October 2025, alongside 700+ submissions from all
over the world. As a part of a group, I worked on
character design, modeling, rigging, and texturing.
After only 24 hours in order to make the project
according to the theme phrase: "Flip your perspective,"
We achieved 49th place.

DEMO REEL 2
A collection of projects from 2025 that range from
Walk-cycle tests, weight transfers, run cycles, and a
final project of designing, modeling, and rigging a
character to use in unity as a game character. The
character was also animated partly using motion
capture. All projects were produced mainly in Maya.
DEMO REEL 1
A collection of projects from 2025 that range from
lighting practices, compositing, real-life animation
mixing, and a final project of a lip-sync of a
self-recorded audio . All projects were produced
mainly in Maya.
that's me!
ILAN
El Ghormli's
portfolio
website
Scroll down For
Demo reels and
recent work!
