PROCESS:

Much of the work I do follow rigorous planning and research.

With every project, big and small, I follow steps to make

sure the final product is as impactful as possible.

The following are some of the stages and skills I

use to make my projects.

Writing and story work is an important step to make many of my

character design and and story-driven projects. With experience

in writing for comics, game dialogue, novel work, and show scripts,

I specialize in most projects that involve story.

Storyboards and research boards are important for me to

organize my thoughts, inspirations and references.

Most of the ideas that become my projects start as sketches in my sketchbook or Ipad.

I usually work with pencil and Micron for sketches, and procreate for digital sketches.

I have both experience in modeling and sculpting, with special experience in modeling for games with low topology and high detail.

My 3d experience is both in Maya and Blender, with experience in modeling and retopology in both. From low-poly retro recreations,

to cartoony Pixar styles, to realistic characters for games, I have experience in modeling all from scratch. On top of characters, I have

experience in environments, prop modeling, FX, and texturing.

Rigging experience is mostly in Maya's Advanced Skeleton (both in body rig and face rig) and in custom rigs through blender.

My experience is specialized in humanoid characters, although rigging objects, hair, non-typical characters, and products from scratch

are areas I have experience in.

Rigging, Texturing, and More

Writing

Sketching/ Concept Art

Storyboards

Modeling

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